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Foveated Rendering Doesn't Need Eye Tracking Hardware Thanks to Some Oculus/Unreal Engine Wizardry - GMW3
Ben Geskin on Twitter: "Red Matter: Oculus Quest vs Quest 2 One of the first examples of the game graphics update for the new Quest 2 - Added anisotropic filtering to textures -
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Oculus Go uses static/fixed foveated rendering: “It's exceptionally difficult to see any reduced quality on the edges” : r/oculus
![Hints to face+eye tracking and Guardian Intrusion Detection found in Oculus Quest runtime - The Ghost Howls Hints to face+eye tracking and Guardian Intrusion Detection found in Oculus Quest runtime - The Ghost Howls](https://i0.wp.com/skarredghost.com/wp-content/uploads/2021/06/oculus-quest-2-guardian-face-tracking.jpg?fit=1280%2C760&ssl=1)